Tue, Jun 27|
Five Star Bank Community Room
CEU: Gaming in Architecture (June 2023)
1 AIA LU | Course participants will step away with a basic knowledge of videogame engines, their uses in architecture, what types of software are available, the beginning steps to work with these engines and resources to guide them.
Time & Location
Jun 27, 4:00 PM – 5:00 PM
Five Star Bank Community Room, 395 Westfall Rd, Rochester, NY 14620, USA
About the Event
Learning Units: 1 AIA LU
During this presentation we will be discussing the many varied uses of gaming technologies in Architecture, from rendering to lighting and weather interactions, traffic simulations, and collaboration through VR. This technology has changed the landscape on how we can represent and experience our designs.
Course participants will step away with a basic knowledge of videogame engines, their uses in architecture, what types of software are available, the beginning steps to work with these engines and resources to guide them.
Learning Objective 1: What is a game engine and what have they been used for in architecture so far.
Learning Objective 2: How can interacting with architecture through a “video game” facilitate better communication and collaboration
Learning Objective 3: What ways do gaming technologies aid in the design process
Learning Objective 4: What game engines are available for use, list best resources available for learning about these engines going forward.
Co-Founder of Hale TiP, has worked in the AECO industry for over 22 years with a background in construction management, structural engineering, BIM management, and consulting. He specializes in Autodesk Revit and Navisworks, 3D HD Laser Scanning, and mobile technology and provides training, implementation strategies, product optimization, and best-practice solutions to a variety of companies. Greg has spoken at many professional events and worked as an adjunct professor at the Rochester Institute of Technology (RIT). In addition, Greg is the founder of the WNY AEC Technology Group and has been a member of multiple NCS and NBIMS task teams.
Kiel attended Alfred University where he earned a Bachelor’s Degree in Fine Arts. He has been working for the past five years in Carpentry/Construction, as a 3D Visualization Specialist, and now a Scan-to-BIM Specialist at Hale TiP. Kiel is passionate
about taking whats grounded in real life and make it whimsical and fun in a digital space.
AIA Rochester members free | Non-members $5
AIA Rochester Member Ticket